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Computation + Craft Practices

Projects investigate craft practices through ethnographic fieldwork, computation, and digital technology to restore, remediate, and reconfigure these practices for new understandings, approaches, tools, methodologies, and theories. This includes developing new manual and digital tools to engage in old, existing, and future craft practices. Projects develop novel approaches to architecture, design practice, and education through craft and repatriate these knowledges. New theoretical understandings of the relationship between craft, architecture, computation, and digital media are also sought. Mathematicians are welcome! Related areas include:

 

Publications:

(Upcoming 2021) Mathemalchemy project and exhibition.

(2019) Vernelle A. A. Noel. “Reviving a Craft through Architecture: Computational Making of a lightweight pavilion based on wire-bending techniques,” in Form and Force, Proceedings of the International Association for Shell and Spatial Structures Annual Symposium 2019 – Structural Membranes 2019 – IASS, Barcelona, Spain. (October 2019).

(2019) Noel, Vernelle A. A. 2019. “A Framework for Repairing Craft: A Case Study on Wire-Bending in Trinidad & Tobago.” Pennsylvania State University.

(2016) Vernelle A. A. Noel. “Crafting as Inquiry into Computation: Exploring wire-bending in traditional practice and design education,” in Complexity & Simplicity. Proceedings of the 34th Education and research in Computer Aided Architectural Design in Europe Conference (eCAADe), University of Oulu, Oulu, Finland, (August 2016): 311-320.

(2015) Noel, Vernelle A.A. 2015. “The Bailey-Derek Grammar: Recording the Craft of Wire-Bending in the Trinidad Carnival.” Leonardo 48 (4): 357–65. https://doi.org/10.1162/LEON_a_01089

 

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